
August 2024
Cluj-Napoca
Informatics tools in STEAM education and Makers pedagogy - Introduction
Teacher training
STEAM education, by offering a holistic approach to learning science, technology, engineering, arts, and mathematics, prepares students to face the challenges of the modern world by developing their critical thinking and ability to solve complex problems. By emphasizing the acquisition of concepts and the practical application of knowledge through concrete projects, it enhances student engagement and motivation to learn.
Maker thinking (or design-thinking) is a general approach to problem-solving and creativity that emphasizes DIY (do-it-yourself) learning, creation and innovation, with key aspects such as hands-on learning, iterative trial-error process and project-based focus.
MATh.en.JEANS (MEJ) research workshops for high school students seem to be an excellent opportunity to jointly develop these approaches and thus promote a different image of these various disciplines and their learning.
Digital tools and technologies are essential in STEAM education and in maker thinking as they facilitate interaction, access to resources, collaboration, creativity, skill development, and the adaptability of this educational approach. Fostering a mindset of curiosity, resilience, and continuous learning, they allow to align the principles of STEAM, computational thinking and maker thinking.
Cultivate Critical Thinking and Problem-Solving Skills - Engage students in that maker thinking approach to learning STEAM disciplines through math research workshops, enhancing their ability to think critically and solve complex problems.
Empower Educational teams with Technology, Digital tools and Engineering Integration - Support math, science (and other) teachers in incorporating Technology, and Engineering into their STEM activities by enriching math research with digital tools, transforming it into a comprehensive STE(A)M experience.
Foster Idea Exchange and Cross-Cultural Collaboration - Promote the exchange of ideas, experiences, resources, and cross-cultural practices among teachers and students, creating a vibrant and collaborative learning community.
offers, on a voluntary basis and over a two-year school cycle, activities to teachers from Lycée Val de Durance in Pertuis and Colegiul National Emil Racovita in Cluj, as well as to students involved in the MEJ workshops at these two high schools in order to help them develop these workshops towards a STEAM educational and makers pedgogy approach.
Informatics tools in STEAM education and Makers pedagogy - Introduction
Teacher training
Data Analysis
Learning week in Cluj
Digital tools for STEAM education and Makers pedagogy
Online teacher training and community of practices
Digital tools for STEAM education and Makers pedagogy
Online students training
Neural networks
Learning week in Pertuis
AI generative algorithms
Learning week in Cluj
Digital tools for STEAM education and Makers pedagogy
Online teacher training and community of practices
Digital tools for STEAM education and Makers pedagogy
Online students training
Multi-Agents crowd simulation
Learning week in Pertuis